Software engineer / AI systems / Unity craft

AlekJałtuszyk

Building products where intelligence, behavior, and a little useful pressure meet.

Current work

Alek Jałtuszyk

I build products where intelligence, behaviour, and a little useful pressure meet.

Years of Unity engineering, a stretch as a core contractor on an AI text-to-game startup, and now five apps of my own on iOS: PlanKept, OverLit, Voice of Self, Take Me Somewhere, and AudioChoices.

The core stack right now

  • Swift & SwiftUI
  • Unity
  • C#
  • Kotlin Multiplatform
  • Python
  • AI product systems

The detail is under core skills, and the apps themselves are in the directory or waiting at the bottom of this page.

Selected history

A few milestones behind how I work and what I build today.

2022-2025

Unity asset development

Unity programmer and tool builder

Before the current AI-heavy phase, I spent years building Unity assets and frameworks that reached a large audience of developers.

  • Created 5-star Unity assets, including tools for procedural level design and physics-reactive VR NPCs.
  • Learned how to package advanced systems so they are understandable, documented, and genuinely useful.
  • Turned the Asset Store from a learning platform into a profitable technical business with strong user feedback.

2025-2026

Roam AI text-to-game startup

Core gameplay and AI systems contractor

I joined Roam as a core contractor on a small team building a text-to-game experience at the level where gameplay engineering and AI systems start overlapping.

  • Built player mechanics, enemy AI, networking, physics interactions, and world-building systems with the team.
  • Worked closely with teammates across gameplay development, internal tooling, product context, and urgent AI-driven problem solving.

2026-now

Building 5 iPhone apps

Independent iOS product builder

I developed five separate iPhone apps: PlanKept, OverLit, Voice of Self, Take Me Somewhere, and AudioChoices. All five are live on the App Store.

  • Voice of Self Voice-first reflection app.
    • Built staged AI analysis and reflection memory for recurring worries, resolved worries, and personal growth.
    • Built managed subscription services and account flows.
    • Designed voice-first UX for capturing, processing, and reviewing reflections.
  • PlanKept Plan-enforcement and app-blocker product.
    • Shaped careful UX for reminders, app limits or blocks, recurrence, quotas, and proof review.
    • Solved local image-processing and memory-management issues for proof review.
    • Worked on on-device model handling, durable state machines, and Apple/iOS integrations.
  • OverLit Fast reflex arcade game.
    • Designed easy-to-learn, hard-to-master gameplay around simple mechanics with large gameplay impact.
    • Tuned variable difficulty, pressure states, level pacing, and easing so runs stayed fun without becoming too easy or too punishing.
    • Built an ad-supported monetization path.
  • Take Me Somewhere Route-discovery app for spontaneous outings.
    • Shipped a smooth UX around quick decisions and time-boxed local exploration.
    • Built Compass Mode and a low-friction route-discovery flow.
  • AudioChoices Interactive 'choose your story' audiobook app.
    • Designed branching story trees where Yes or No choices open new paths through a book.
    • Built choice input that works by tapping the screen or nodding with AirPods.
    • Kept listening progress, settings, and the self-declared age on the device, with no sign-up and no analytics.
Alek Jałtuszyk bouldering on an overhanging rock wall.

Core skills

The core stack behind my work right now, with Unity still carrying real weight.

Click any skill card to expand it.

What I am building

Five iPhone apps, five different product problems.

The same scroll-through that opens the apps directory. Every one of them has its own page, or its own store listing.

01 / 5

Your plan, enforced.

PlanKept

A local-first plan-enforcement app that pairs reminders, app friction, proof-aware completion, and analytics.

  • Unlock after steps or workouts
  • Proof Review
  • No subscription
Open PlanKept

02 / 5

Keep the grid alive.

OverLit

A fast reflex arcade game for iPhone about keeping a pressure-filled grid alive.

  • Level-based arcade
  • Pressure-state gameplay
  • Ad-supported free play
Open OverLit

03 / 5

Say it out loud, then watch it change.

Voice of Self

A launched voice-first reflection app for noticing personal growth and resolved worries over time.

  • Voice-first reflection
  • Live iOS app
  • Reflection memory
Open Voice of Self

04 / 5

You have ninety minutes. Go.

Take Me Somewhere

A launched iPhone companion for spontaneous, time-boxed local outings with map-grounded routes.

  • Live iOS app
  • Time-boxed outings
  • Compass Mode
Take Me Somewhere on the App Store

05 / 5

Every story here listens back.

AudioChoices: Audiobooks

An interactive 'choose your story' audiobook app where you steer narrated stories with Yes/No choices.

  • Branching story tree
  • Tap or nod to choose
  • Many free unlocks
Open AudioChoices
  1. PlanKept
  2. OverLit
  3. Voice of Self
  4. Take Me Somewhere
  5. AudioChoices
See the grid instead