Building these Unity assets and their earlier versions is how I learned programming. They remain on the Asset Store, though I no longer develop them.
- Created 5-star Unity assets, including tools for procedural level design and physics-reactive VR NPCs.
- Learned how to package advanced systems so they are understandable, documented, and genuinely useful.
- Turned the Asset Store from a learning platform into a profitable technical business with strong user feedback.
View Alek Games on the Unity Asset Store
↗ I joined Roam as a core contractor on a small team building a text-to-game experience at the level where gameplay engineering and AI systems start overlapping.
- Built player mechanics, enemy AI, networking, physics interactions, and world-building systems with the team.
- Worked closely with teammates across gameplay development, internal tooling, product context, and urgent AI-driven problem solving.
I developed five separate mobile apps: PlanKept, OverLit, Voice of Self, Take Me Somewhere, and AudioChoices. All five are live on the App Store, and OverLit and AudioChoices are on Google Play too.
- Voice of Self Voice-first reflection app.
- - Built staged AI analysis and reflection memory for recurring worries, resolved worries, and personal growth.
- - Built managed subscription services and account flows.
- - Designed voice-first UX for capturing, processing, and reviewing reflections.
- PlanKept Plan-enforcement and app-blocker product.
- - Shaped careful UX for reminders, app limits or blocks, recurrence, quotas, and proof review.
- - Solved local image-processing and memory-management issues for proof review.
- - Worked on on-device model handling, durable state machines, and Apple/iOS integrations.
- OverLit Fast reflex arcade game.
- - Designed easy-to-learn, hard-to-master gameplay around simple mechanics with large gameplay impact.
- - Tuned variable difficulty, pressure states, level pacing, and easing so runs stayed fun without becoming too easy or too punishing.
- - Built an ad-supported monetization path.
- Take Me Somewhere Route-discovery app for spontaneous outings.
- - Shipped a smooth UX around quick decisions and time-boxed local exploration.
- - Built Compass Mode and a low-friction route-discovery flow.
- AudioChoices Branching audiobooks you can steer by nodding or shaking your head with supported iPhone headphones.
- - Designed branching story trees where Yes or No choices open new paths through a book.
- - Built hands-free Yes/No choices with AirPods or motion-capable Beats on iPhone, alongside screen taps and Android headphone buttons.
- - Kept listening progress, settings, and listener age on the device, with no sign-up and optional usage measurement.